1 Samuel 17:4 – And a champion came forth from the camps of the Philistines…
Codenames - SSOT Edition
1. Codenames - Word List
2. Codenames - Game Link
How to Play / Instructions
Twenty-five cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. A number of these words represent red agents, a number represent blue agents, one represents an assassin, and the others represent innocent bystanders.
The SPYMASTERS are shown the same grid of 25 squares of various colors, each corresponding to one of the code name cards on the table. Teams take turns. On each turn, the appropriate spymaster gives a verbal hint about the words on the respective cards. Each hint may only consist of one single word and a number. The spymaster gives a hint that is related to as many of the words on his/her own agents’ cards as possible, but not to any others – lest they accidentally lead their team to choose a card representing an innocent bystander, an opposing agent, or the assassin.
The hint’s word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time.
The hint’s number tells the field operatives how many words in the grid are related to the word of the clue. It also determines the maximum number of guesses the field operatives may make on that turn, which is the hint’s number plus one. Field operatives must make at least one guess per turn, risking a wrong guess and its consequences. They may also end their turn voluntarily at any point thereafter.
After a spymaster gives the hint with its word and number, their field operatives make guesses about which code name cards by tapping on the card. If the card belongs to your team, play continues. If the assassin flipped over, the game ends immediately, with the team who identified him losing. If an agent of the other team is flipped over, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is flipped over, the turn simply ends.
The game ends when all of one team’s agents are identified or when one team has identified the assassin (losing the game).
Instructions for Setup
Nominate a Serving One (preferrably) on each group to be the first Spy Master. They should NOT screen share. After the first round, you can nominate a YP to be the next spymaster.
The Serving One can open the Word List & Game Link above. Once the Serving One is at the game website, please “Create Game”.
Add your Secret Agent Name then toggle ON “Use a custom wordbank”. Copy & Paste the Word List into the Custom Wordbank on the website.
When that is done, tap on “Create”
On the TOP LEFT HAND CORNER, there is a button to INVITE other people to join the game.
Tap on that and share the link in the GROUP chat.
Once everyone JOINS, the two nominated SPYMASTERS should join the RED / BLUE team respectively. Please do not tap accidentally on the tiles. It is best to nominate ONE person that will handle the tapping on the tiles for each team.
SPYMASTERS – After giving your clue and number, it is best to turn off your screen.
This game is played in your GROUPS. A serving one in each group will open the link shown to the right.
The Serving One should distribute the 12 questions among the YP. Each YP should answer atleast 1 of the questions. Spend around 5 minutes coming up with answers to your assigned question.
Submit the answers to your assigned questions to the Serving One, who should add the answers to the Google Doc. Be creative and come up with responses that will trick the other groups. You have 20 MINUTES to submit your responses. Do not GOOGLE these QUESTIONS. The goal is not to get it right, but make it so that the other teams choose your ANSWER. No punctuation at the end of your answer, and capitalize correctly.
1. What does N.L.D.A stand for? Real Answer: National Luggage Dealers Assocation
2. What does Molebut mean? Real Answer: A short, lumpy fish known as the seahog
3. What happened on December 10, 1970? Real Answer: Lee Iaococco became the president of the Ford car company
4. Who is Hajime Murooka? Real Answer: Japanese obstetrician who recorded a mother’s heartbeat so it could be played to soothe a newborn baby
Once the answers are submitted, wait while we load your ANSWERS into the next link. Once that link opens, you have another 15 MINUTES to guess the correct ANSWERS to each question.
If a team chooses another team’s response, that team will receive 1 point. All Correct Answers are worth 2 points. Choosing your own response is worth 0 points.
After the every team submits their Answers, we will come back to the main room to review the correct Answers and reveal Top Scores in each Section!
|B1 – Caleb Chen
|B2 – Jordan Ortiz
|B3 – Ethan Wang – #2
|B4 – Jacob Mendizabal
|B9 – Daniel Li
|B9 – Nathan Berglund – #1
|S4 – Lydia Cho – #3
|S6 – Elisa Yee
|S6 – Nizza Sandoval
|S9 – Laura Liao
|S9 – Maya Leisure
|S9 – Phoebe Snocker
|B3 – Kelvin Zhou
|B4 – Jasper Cao
|B5 – Esrom Gebremichael
|B6 – Jonathan Strange – #3
|B8 – Billy Haines
|B9 – Nathan Yee
|S3 – Rachel Chen
|S3 – Rhema Du
|S5 – Olivia Acevedo – #2
|S6 – Acacia Huang – #1
|S7 – Simai Chen
|S8 – Isabella Liu
Virtual Escape Room
Grab a Bible, your SSOT packet and some pen and paper. You have 40 minutes to SOLVE the PUZZLES and ESCAPE!
There are no hidden messages / hidden pages on the website this time around. All correct answers must be in “ALL CAPS”. Once you enter the correct answer, you will move on to the next puzzle.
There are 4 puzzles total. If you get stuck on a puzzle, that’s totally normal, work together as a team to think about the other possibilities.